Guest Post: Wastelands: Making Your World-Part 3

ENTRY 10: Making Your World: Part-3

Forgive the delay in guest blogs, but now I am finally back. Now, let’s get to business.

A world that has sentient beings is sure to have some form of society. It might be just starting, or could be in place and have been in place for centuries, but regardless of what it is, the chances of it being the only one in the world is slim to nill! Even if it is a lone faction, then there are going to be people in the faction who probably do not agree with the others. You can see it in US politics even if you’re looking for a real example! You have two sides of a nation and they don’t get along!

I digress from that though, because I have no intention to turn this into a rant about politics. So, let’s talk creating a faction. In all honesty, I think this is one of the easiest parts of the worldbuilding. Especially for anyone who has had a civics class where one of the things you had to do was make your own nation. It’s not going to be as easy as that, but you can clearly decide some of the history, and the terrain and area the faction calls home will influence some of the issues. A desert society will most likely have some different values then one that is founded in a mountainous area. I will admit some of the qualities will be the same, but an environment can have an impact on the population and their concerns.

The faction in question will face many trials with the environment that you’ve put it in, and in a fantasy context, this can come from something as simple as a dragon terrorizing the countryside. In more modern settings, you probably won’t have worries like that, but can still have things otherworldly and weird if you want, or you can have more mundane problems, like society not getting along with one another, conflict with another faction, it all really depends on what you think is best to create an interesting world.

Part of this that I think is also VERY important is to not force it all to come out how you visualize it. In my experience, most of the time it’s best to let the setting just go the way it wants to go. There is something to be said for moving it a long a little, mostly when just getting it started, but it’s like characters. You want them to be them. Not someone else, not someone who could be considered an author avatar, or *shudder-shudder* a Mary Sue.

And that’s really it. Your players will create characters to get involved in the events you come up with and it can grow from there! There’s a lot more, but you prolly don’t need my help with it. So, this ends the Worldbuilding section. Next time, expect a little history for Wastelands just to help break it all up!



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